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3DflowChannel's video: 3Dflow Academy - Videotutorial 13 - Photogrammetry to low poly asset Normal map baking

@3Dflow Academy - Videotutorial 13 - Photogrammetry to low poly asset (Normal map baking)
*** UPDATE *** : please note that while this workflow is still valid, since 3DF Zephyr 4.500, it is now possible to export normal maps and displacement maps directly from the workflow menu in 3DF Zephyr . This tutorial is focused in turning a high poly 3D model generated with photogrammetry software 3DF Zephyr into a low poly asset suitable for real time applications (a classic example is low poly assets for videogame engines) - in this example, a lowpoly 3D model will be generated and a normal map will be baked with xNormal - the new asset will be then imported in Unity3D. xNormal: http://www.xnormal.net/ Unity3D: https://unity3d.com/ Join our Facebook group 3Dflow Academy: http://www.facebook.com/groups/3DflowAcademy Join our forum: https://www.3dflow.net/forums/ You can download 3DF Zephyr Free (or 3DF Zephyr Lite free trial) from https://www.3dflow.net

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This video was published on 2018-10-02 14:07:48 GMT by @3DflowChannel on Youtube. 3DflowChannel has total 6K subscribers on Youtube and has a total of 71 video.This video has received 99 Likes which are higher than the average likes that 3DflowChannel gets . @3DflowChannel receives an average views of 10.4K per video on Youtube.This video has received 8 comments which are higher than the average comments that 3DflowChannel gets . Overall the views for this video was lower than the average for the profile.

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