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ArchaeoDesigns's video: Frame-by-Frame 3D Animation: Original Perpetual Motion Design Kinetic Art

@Frame-by-Frame 3D Animation: Original Perpetual Motion Design (Kinetic Art)
My original rendered/animated ‘Perpetual Motion’ design and Kinetic Art piece (low energy dissipation), using the reciprocal forces of both the giant pendulum and the heavy weight of the moving ball-bearing itself on the pivoting track - pushing down on the cranks at alternating points which drive the gears. I animated this incrementally frame by frame at 24 frames per second, as traditional technique, presenting in the first part of the video the animated rendered result and thereafter the animated plans from sketchup where i produced each unique frame (many hundreds) in addition to the design. The pendulum pulls the cables alternately which drive the bevel gears and subsequent gears, causing the track to pivot and so manipulating the main sphere to travel. Due to the arrangement of the three cranks positioned exactly a third apart from one another along the circumference of the total cycle, the travelling sphere is allocated a third of a rotation upon every gear/crank duo (a third of the pivoting track per third of the crank rotation). The sphere bears down pushing the crank downwards on every first half of this allocated third segment per crank/gear duo (every alternating 6th of total cycle), where the next half (as the crank raises) the sphere is then angled by the track by horizontal force to travel along the next crank ready at the timed identical position as preceding and so on (not directly raised by the same crank – as this would lose the potential energy gained by the momentum). The forces should resemble an “L shape”, where the sphere pushes downwards and then is angled to the right horizontally by the track (not upwards) ready for the process to repeat at the next crank/gear duo at the identical position as last. Whilst the moving sphere itself bears its weight down on every first half of the third rotation allocated for each subsequent crank/gear (exerting downward force every alternate 6th of total cycle), the cables are pulled so to raise one half of the pendulum, allowing for renewed momentum to the pendulum itself driving the track as result. I animated this incrementally 24fps as you would stop-motion using 3D animation, a traditional animation technique. My hope is for it to be a neat kinetic art piece running for 10-15 mins, even a giant version as an art centrepiece. Design and animation by Christopher Antoniou ©.

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This video was published on 2020-06-01 18:37:33 GMT by @ArchaeoDesigns on Youtube. ArchaeoDesigns has total 1K subscribers on Youtube and has a total of 42 video.This video has received 9 Likes which are lower than the average likes that ArchaeoDesigns gets . @ArchaeoDesigns receives an average views of 5.5K per video on Youtube.This video has received 6 comments which are lower than the average comments that ArchaeoDesigns gets . Overall the views for this video was lower than the average for the profile.ArchaeoDesigns #animation #kineticart #perpetualmotion has been used frequently in this Post.

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