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Bisqwit's video: Why Refactor Let s Refactor the 3D Polygon Renderer c 20

@Why Refactor? Let’s Refactor the 3D Polygon Renderer. [c++20]
Programming is an iterative pursuit. First you create something, and then you add things and fix things. No matter how hard you try, eventually you will have to redesign things, lest you accumulate technical debt. In this video I talk about the subject, while refactoring the source code that is the subject of an ongoing 3D rendering video series. Become a member: https://youtube.com/Bisqwit/join My links: Twitter: https://twitter.com/RealBisqwit Liberapay: https://liberapay.com/Bisqwit Steady: https://steadyhq.com/en/bisqwit Patreon: https://patreon.com/Bisqwit (Other options at https://bisqwit.iki.fi/donate.html) Twitch: https://twitch.tv/RealBisqwit Homepage: https://iki.fi/bisqwit/ You can contribute subtitles: http://www.youtube.com/timedtext_video?ref=share&v=GnKh8Eb1zU8 Downloads: https://bisqwit.iki.fi/jkp/polytut/ Music list (s = SPC-OPL conversion): — Famicom Tantei Club 2 — Interviews (s) — Final Fantasy Mystic Quest — Shrine (s)

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This video was published on 2020-05-03 02:30:10 GMT by @Bisqwit on Youtube. Bisqwit has total 147K subscribers on Youtube and has a total of 471 video.This video has received 1.3K Likes which are lower than the average likes that Bisqwit gets . @Bisqwit receives an average views of 41.7K per video on Youtube.This video has received 223 comments which are lower than the average comments that Bisqwit gets . Overall the views for this video was lower than the average for the profile.

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