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Brad Corrupts's video: Brad Corrupts: Kirby s Adventure Remastered

@Brad Corrupts: Kirby's Adventure (Remastered)
Like "Brad Corrupts" on Facebook: http://on.fb.me/bradcorrupts Using a Python script, Brad takes your favorite classic games and scrambles the bytes. These are the results. So, for those unaware, Nintendo mass blocked my original Kirby video from 8 years ago in all countries. Was I just going to just sit there and take it? No, of course not! I devised a plan to mass corrupt all the music in my original corruptions, and rerecord everything in brand spanking new beautiful 60FPS HD! I've come a long way from how I edited videos in 2010, so everything looks a lot better, and with 1000% more music corruption to boot! Because I'm lazy, I'm just going to paste my original description (edited for length) from my original Kirby video, with some of my commentary added, enjoy! "Alright, so when YouTube user KirbytPink became my 100th Subscriber (thanks to my exposure over at GoNintendo)[ednote: I stopped doing this after I hit 1,000 subscribers. At the time, 100 was pretty exciting for me], I asked him what my next rom corruption video should be. He chose Kirby's Adventure, even though I told him that I was planning on doing that game soon and that he could chose something else. He insisted that I do it next, so that's what I did. Kirby's adventure more than likely needs no introduction. Released near the end of the NES's life cycle, it is considered by many to be one of the best NES games ever released. You control Kirby, a cute little round guy (thing?) that can copy enemy's powers by eating them. Your task is to retrieve the 7 star rod pieces from the various bosses in the game. My task is to corrupt the game beyond repair. When I did it though I had plans to do my corruptions a bit differently from now on: 1. I no longer use my computer's random number generator anymore to corrupt the games. I now use the true random number generator from random.org using an awesome python library I found, so yes, my corruptions are going to be truly random going forward [ednote: I still use the exact same module that I used 8 years ago, true story] 2. I hated how premiere scaled video, so I'm doing all the scaling in virtualdub (I also found out that cropping applies a needless filter unless you selected nearest neighbor, so that was fixed as well) [ednote: I have moved on from Premiere and exclusively use Vegas, Virtualdub, and ffdshow for audio] Anyway, I recode my script and start to corrupting, when I find that I'm getting horrible results. Turns out that Kirby is a VERY large game, and I was corrupting around 256 bytes! I wasn't able to even get to the first level without crashing! Eventually I had to realize that I needed to cut my bytes in half in order to get anything good, which I didn't want to do. I did anyway, and the 128 byte corruptions worked a lot better. Anyway, once that was completed I started to record and lo and behold, Nestopia decided to shit itself when recording, like it has for 2 of my previous videos, due to a nasty movie recording bug. So once again, I had to rely on FCEUX (which I loathe) [ednote: I have since moved onto Bizhawk, which is far superior to what I was using before] for recording. Of course, certain iterations worked differently, which was upsetting, but I pressed on, recording away. It isn't as entertaining as when they were running on Nestopia, but it was good enough I guess. Then came the planned resizing in virtualdub. That's when I noticed the video had a weird filter on it already. I don't know if it was the fault of FCEUX, or ffdshow or what, but it was disturbing to see that on what was supposed to be lossless. I already had everything recorded, so I decided to just go with it. Then I noticed that the video was 60.1FPS instead of 60. The developers told me that the NES outputted at that rate, but I somewhat had my doubts about it, and I'd much rather have it recorded at 60, but whatever, I continued anyway. Then came putting it all together in premiere. Everything was going relatively smoothly until it came time to export. Since I was working with bigger videos due to the resizing, it decided that it needed 7 BLOODY HOURS to encode. [ednote: moving to Vegas and changing encoding methods fixed this considerably] Needless to say I have had enough of premiere, and will probably be moving on to something that isn't as retardedly slow [ednote: lolVegas]. I'll keep you guys posted on that. After re-encoding back to H.264 lossless [ednote: I later learned that using that codec sucked and ZMBV was the way to go for videos like this] I am left with a VERY slow upload, so it's another 7 hours to upload the damn thing [ednote: thiese days i's closer to 10-30min.] Needless to say, this video has left me mentally drained and frustrated. Sorry about the really long rant, I just needed to vent." Anyway, not sure what my next video will be, be sure to check my facebook page and I'll keep you posted. See you next video!

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This video was published on 2018-08-03 08:36:01 GMT by @Brad-Corrupts on Youtube. Brad Corrupts has total 4.4K subscribers on Youtube and has a total of 255 video.This video has received 202 Likes which are higher than the average likes that Brad Corrupts gets . @Brad-Corrupts receives an average views of 0.9K per video on Youtube.This video has received 110 comments which are higher than the average comments that Brad Corrupts gets . Overall the views for this video was lower than the average for the profile.

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