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DeepGamingAI's video: 4K Graphics On Cheap Hardware With Neural Networks Game Futurology 14

@4K Graphics On Cheap Hardware With Neural Networks? | Game Futurology #14
This is episode of the video series "Game Futurology" covering the paper "Neural Supersampling for Real-time Rendering" by Lei Xiao, Salah Nouri, Matt Chapman, Alexander Fix, Douglas Lanman and Anton Kaplanyan. PDF: https://research.fb.com/wp-content/uploads/2020/06/Neural-Supersampling-for-Real-time-Rendering.pdf Authors' BlogPost: https://research.fb.com/blog/2020/07/introducing-neural-supersampling-for-real-time-rendering/ Authors' Video: https://www.youtube.com/watch?v=Q19Lp71pA84 Game Futurology: This is a video series consisting of short 2-3 minute overview of research papers in the field of AI and Game Development. This series aims to ponder over what the future games might look like based on the latest academic research going on in the field today. Subscribe for more weekly videos! Abstract: Due to higher resolutions and refresh rates, as well as more photorealistic effects, real-time rendering has become increasingly challenging for video games and emerging virtual reality headsets. To meet this demand, modern graphics hardware and game engines often reduce the computational cost by rendering at a lower resolution and then upsampling to the native resolution. Following the recent advances in image and video superresolution in computer vision, we propose a machine learning approach that is specifically tailored for high-quality upsampling of rendered content in real-time applications. The main insight of our work is that in rendered content, the image pixels are point-sampled, but precise temporal dynamics are available. Our method combines this specific information that is typically available in modern renderers (i.e., depth and dense motion vectors) with a novel temporal network design that takes into account such specifics and is aimed at maximizing video quality while delivering real-time performance. By training on a large synthetic dataset rendered from multiple 3D scenes with recorded camera motion, we demonstrate high fidelity and temporally stable results in real-time, even in the highly challenging 4 × 4 upsampling scenario, significantly outperforming existing superresolution and temporal antialiasing work. Music Credits: https://www.fesliyanstudios.com/ ---------------------------------------------------------------- • YouTube - https://www.youtube.com/c/DeepGamingA... • Twitter - https://twitter.com/deepgamingai • Medium - https://medium.com/@chintan.t93 • GitHub - https://github.com/ChintanTrivedi --------------------------------------------------------------------

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This video was published on 2020-07-10 18:47:15 GMT by @DeepGamingAI on Youtube. DeepGamingAI has total 5.4K subscribers on Youtube and has a total of 71 video.This video has received 37 Likes which are lower than the average likes that DeepGamingAI gets . @DeepGamingAI receives an average views of 2.1K per video on Youtube.This video has received 4 comments which are lower than the average comments that DeepGamingAI gets . Overall the views for this video was lower than the average for the profile.DeepGamingAI #14 #DeepLearning #ArtificialIntelligence #MachineLearning #GameDevelopment #SuperResolution #Antialiasing #ImageUpscaling has been used frequently in this Post.

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