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DeepGamingAI's video: One-Click Text To 3D Face Generation With AI Game Futurology 8

@One-Click Text To 3D Face Generation With AI | Game Futurology #8
This is episode of the video series "Game Futurology" covering two papers. First is "Faces a la Carte: Text-to-Face Generation via Attribute Disentanglement" by Tianren Wang, Teng Zhang and Brian C. Lovell. PDF: https://arxiv.org/pdf/2006.07606.pdf Second paper is "AvatarMe: Realistically Renderable 3D Facial Reconstruction in-the-wild" by Alexandros Lattas, Stylianos Moschoglou, Baris Gecer, Stylianos Ploumpis, Vasileios Triantafyllou, Abhijeet Ghosh and Stefanos Zafeiriou. PDF: http://openaccess.thecvf.com/content_CVPR_2020/papers/Lattas_AvatarMe_Realistically_Renderable_3D_Facial_Reconstruction_In-the-Wild_CVPR_2020_paper.pdf Authors' Video: https://www.youtube.com/watch?v=fEsgeZPN8Uw Game Futurology: This is a video series consisting of short 2-3 minute overview of research papers in the field of AI and Game Development. This series aims to ponder over what the future games might look like based on the latest academic research going on in the field today. Subscribe for more weekly videos! First Paper Abstract: Text-to-Face (TTF) synthesis is a challenging task with great potential for diverse computer vision applications. Compared to Text-to-Image (TTI) synthesis tasks, the textual description of faces can be much more complicated and detailed due to the variety of facial attributes and the parsing of high dimensional abstract natural language. In this paper, we propose a Text-to-Face model that not only produces images in high resolution (1024×1024) with text-to-image consistency, but also outputs multiple diverse faces to cover a wide range of unspecified facial features in a natural way. By fine-tuning the multi-label classifier and image encoder, our model obtains the vectors and image embeddings which are used to transform the input noise vector sampled from the normal distribution. Afterwards, the transformed noise vector is fed into a pre-trained high-resolution image generator to produce a set of faces with the desired facial attributes. We refer to our model as TTF-HD. Experimental results show that TTF-HD generates high-quality faces with state of-the-art performance. Second Paper Abstract: Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction from a single “in-the-wild” image. Nevertheless, to the best of our knowledge, there is no method which can produce high-resolution photorealistic 3D faces from “in-the-wild” images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this paper, we introduce AvatarMe, the first method that is able to reconstruct photorealistic 3D faces from a single “in-the-wild” image with an increasing level of detail. To achieve this, we capture a large dataset of facial shape and reflectance and build on a state-of-theart 3D texture and shape reconstruction method and successively refine its results, while generating the per-pixel diffuse and specular components that are required for realistic rendering. As we demonstrate in a series of qualitative and quantitative experiments, AvatarMe outperforms the existing arts by a significant margin and reconstructs authentic, 4K by 6K-resolution 3D faces from a single low-resolution image that, for the first time, bridges the uncanny valley. Music Credits: https://www.fesliyanstudios.com/ ---------------------------------------------------------------- • YouTube - https://www.youtube.com/c/DeepGamingA... • Twitter - https://twitter.com/deepgamingai • Medium - https://medium.com/@chintan.t93 • GitHub - https://github.com/ChintanTrivedi --------------------------------------------------------------------

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This video was published on 2020-06-26 18:40:20 GMT by @DeepGamingAI on Youtube. DeepGamingAI has total 5.4K subscribers on Youtube and has a total of 71 video.This video has received 44 Likes which are lower than the average likes that DeepGamingAI gets . @DeepGamingAI receives an average views of 2K per video on Youtube.This video has received 4 comments which are lower than the average comments that DeepGamingAI gets . Overall the views for this video was lower than the average for the profile.DeepGamingAI #8 #DeepLearning #GameDesign #GenerativeModeling has been used frequently in this Post.

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