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DrunkenLizardGames's video: No Heroes - Creating a realistic and immersive experience - Part1: Control over Weapon

@No Heroes - Creating a realistic and immersive experience - Part1: Control over Weapon
Creating a realistic and immersive experience - Part1: Have control over what's on the weapon. Initial testing of interacting with attachments on the weapon. The IK system has been improved and you can see it working very well in this video with the transitions between normal and vault animations, and different IK positions on the weapon. By using IKs, these animations with this attachments could be used for all weapons without any additional animations, saving countless animations. Much more complex things to come :)

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This video was published on 2015-08-25 21:33:55 GMT by @DrunkenLizardGames on Youtube. DrunkenLizardGames has total 18.1K subscribers on Youtube and has a total of 109 video.This video has received 482 Likes which are lower than the average likes that DrunkenLizardGames gets . @DrunkenLizardGames receives an average views of 21.9K per video on Youtube.This video has received 140 comments which are lower than the average comments that DrunkenLizardGames gets . Overall the views for this video was lower than the average for the profile.

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