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FestiveCoder's video: Halo 2 LASO Part 1 Cairo Station w DeadlyCreature

@Halo 2 LASO | Part 1 | Cairo Station w/DeadlyCreature
Game Starts: 2:45 Introducing Halo 2 Coop LASO. An extremely difficult and daunting challenge that me and DeadlyCreature will be taking on. LASO is short for Legendary all Skulls on. Halo 2 is extrememly difficult on it's own so this is gonna be hell. Below is a list of skulls and their effects. Iron: When playing Solo, death restarts the mission. When playing co-op, if either player dies, the game restarts both of you at your last checkpoint. The effect resembles the effect already in place on Legendary difficulty, making it a somewhat redundant Skull. Black Eye: Your shield does not recharge automatically. Your shield only recharges when you kill something (enemy, ally, turret or even most destructible objects) with a melee attack with anything but the Energy Sword. You can charge your shields into the Overshield range by doing this. That's Just... Wrong: AI become more observant, noticing even active camouflage, shadows, the sound of reloading or drawing a weapon, footsteps, etc. Thunderstorm: Promotes most enemies to their highest rank. Does not affect Flood Human Combat Forms or Marines. Blind: Your HUD becomes completely invisible as well as your weapon. I Would Have Been Your Daddy (IWHBYD): Rare combat dialogue becomes more common. Catch: Allies and enemies throw grenades with increased frequency. They will also drop more grenades upon death. Grunt Birthday Party: Grunt Headshots are celebrated with cheering, and confetti. Famine: All dropped weapons have half ammo. Weapons that spawned on the floor or that the player spawned with are unaffected. Assassins: All enemies are permanently camouflaged. Flood Infection Forms are not affected by this skull. Mythic: Enemies and allies have double the health and shielding they have on Legendary. Sputnik:The mass of certain objects is severely reduced, making them fly further when smacked with a melee hit or when they are near an explosion. Enemies also turn around when you hit them with melee. Angry:Enemies fire their weapons faster and more frequently. Ghost: AI characters will not flinch from attacks.

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This video was published on 2020-07-06 10:08:00 GMT by @FestiveCoder on Youtube. FestiveCoder has total 1.3K subscribers on Youtube and has a total of 637 video.This video has received 5 Likes which are higher than the average likes that FestiveCoder gets . @FestiveCoder receives an average views of 63.4 per video on Youtube.This video has received 0 comments which are lower than the average comments that FestiveCoder gets . Overall the views for this video was lower than the average for the profile.

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