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Fionordequester's video: Advance Wars 1 Advance Campaign S Rank Speedrun Guide: Rivals 19 999 Safe Quick

@Advance Wars 1 (Advance Campaign, S Rank) Speedrun Guide: Rivals! (~19/999, Safe & Quick)
SONG USED: Marleblanke Dite, aka "The Final Battle" (Zone of the Enders: Fist of Mars) NOTE: The game gives an astounding *33 Days* to S-Rank! Do not feel compelled to match this videos pace—Eagle is mostly consistent up to Day 6, but almost complete RNG afterwards. This is why the 14 Day video takes significantly longer than this 19+ Day version—Eagle is just too unpredictable! ROUGH DAY-BY-DAY: DAY 1: Send up all three foot units and build x3 Infantry and a Mech DAY 2: Send three factory foot units down, have the Mech group continue goin up, put your AA below the lower-right factory, build another AA on top of said factory, and build two more Infantry in the left factories DAY 3: Destroy B-Copters from properties, put Infantry on (and behind) the lower bridge, move the Mechs onto the cities, put the Infantry with them on the upper bridge, build a Missile, then have a leftover Infantry block it from the left. DAY 4: Cripple the Bomber with your Missile. Move bottom bridge Infantry just above the one the B-Copter attacked. Put one AA just above the HQ, and use the other to destroy the B-Copter. Get your upper damaged Infantry just below the left city, then put a Mech onto that same upper bridge (DO NOT ATTACK!!!). Build a T-Copter in the lower airport, put an Infantry just above it, then build three more of them. [The reason we don't yet attack the upper Tank is because it'll give Eagle his CO Power. So instead, we hold off, so Eagle ends up a bit short]. DAY 5: Put one injured Infantry just below the HQ, and put the other injured one just above the bridge just below the HQ. Cripple all the Bombers, fly your T-Copter between the two left factories, build x2 Infantry & an Anti-Air, protect the Missile & T-Copter, then attack the upper Tank with you Mech before Merging it. Save your game, and reset if the Fighters don't clump *below* your HQ. [This last action will damage the upper Tank enough that it won't attack, but NOT enough that it will go back for repairs. You've nullified an entire 3rd of Eagle's army! This is also why we want the Fighters coming from below, and not above. We want to use a similar trick to nullify the bottom 3rd, but we NEED a Tank in front of the pack for it to work!] DAY 6: Get an Infantry onto the lower bridge, destroy the Bomber, then trap the Fighters as best you can. Build more Infantry. DAYS 7-12: Put your Fighter on the lower bridge, then buid two more Fighters. Keep guarding your T-Copter from hidden planes. [This is why the lower Tank needed to be ahead of everything. As for the Fighters, you can make do with two if you're feeling lucky...but I find three to be much safer.] DAY 13: Mop up any planes around your HQ, and try to only leave one expensive plane alive to retreat. Build two decoy T-Copters, then put an Infantry on the bridge, with another one left or above him, and an Anti-Air taking the other spot. [One injured plane on an airport is nice for sapping Eagle's funds, but more than that just leaves too many loose ends to bite you later. As for the decoys, the AI seems to prefer empty transports over loaded ones, so you can try relying on that if you wish...but I prefer to just load them so I have backups. Finally, the lower bridge must be blocked by a constant supply of fresh Infantry. In the case of Lightning Strike turns (where the Tank will destroy the bridge Infantry), Eagle will send an AA to attack, but not kill, your next one (since Lightning Strike dampens its damage). You should then use two of your own AAs to destroy it, and then immediately reblock the Tank with more Infantry. The bottom half has been nullified!] DAY 14: Build more T-Copters and progress cautiously (avoid the island with the airport for now). DAY 15: Build more T-Copters. Beware the Missile just to the upper-right of the airport! Either move next to it, or stay outside of its range! DAYS 16-17: Start save scumming and scouting to ensure your T-Copter makes it to the HQ! Keep spamming more decoys! [A common mistake is to try and take the center airport—actually, we WANT Eagle to build units there, so we can bait them with our decoys!] DAYS 18+: Cap the HQ, surround your Infantry on all sides if possible! [You can try and change what Eagle builds at his HQ, if you like—it requires changing who fights what, though, as arrow drawing doesn't seem to change what the AI makes. Me, I'd prefer to just wait for the enemies to run along—you have 33 Turns after all]

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This video was published on 2021-10-04 17:46:09 GMT by @Fionordequester on Youtube. Fionordequester has total 406 subscribers on Youtube and has a total of 664 video.This video has received 5 Likes which are lower than the average likes that Fionordequester gets . @Fionordequester receives an average views of 159.9 per video on Youtube.This video has received 1 comments which are higher than the average comments that Fionordequester gets . Overall the views for this video was lower than the average for the profile.

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