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Genuine Coder's video: JavaFX 3D Tutorial 12 - Multiple 3D Objects and Depth Buffer

@JavaFX 3D Tutorial #12 - Multiple 3D Objects and Depth Buffer
In this chapter, we will see how to make complex objects by combining simple ones. Also, we will see how to enable depth buffer. When depth buffer is enabled, at each pixel, the 3D system will check which object is visible and which are not. It is also called Z-buffer. Read more about depth buffering: http://www.genuinecoder.com/javafx-3d-complex-shapes-and-depth-buffer/ As per wikipedia, It is one solution to the visibility problem, which is the problem of deciding which elements of a rendered scene are visible, and which are hidden. - Genuine Coder www.genuinecoder.com _3D

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This video was published on 2018-10-13 12:46:37 GMT by @Genuine-Coder on Youtube. Genuine Coder has total 21.9K subscribers on Youtube and has a total of 194 video.This video has received 64 Likes which are lower than the average likes that Genuine Coder gets . @Genuine-Coder receives an average views of 11.5K per video on Youtube.This video has received 11 comments which are lower than the average comments that Genuine Coder gets . Overall the views for this video was lower than the average for the profile.Genuine Coder #JavaFX_3D #JavaFX #GenuineCoder has been used frequently in this Post.

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