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Godot Engine's video: Godot Live Q A with engine developers February 2021

@Godot Live Q&A with engine developers – February 2021
Feburary 2021's live Q&A with core developers of Godot Engine! Tune in to a chat with core developers answering questions from Patreon supporters and from the livestream chat! In addition to the usual round, we'll have contributors Bastiaan Olij and Joan Fons this time to talk about their work on respectively XR and rendering for Godot 4.0. --- 0:00 Welcome 0:45 Announcement of JFonS as a new hire 1:58 Bastiaan Olij self-introduction 4:05 Joan (JFonS) self-introduction 5:16 Current state of XR support in Godot 4.0 5:37 Sub-point: Vulkan rendering rework for XR support 6:30 Sub-point: XR support as a plugin vs in core 7:26 2D shadows: infinite vs SDF for limited length shadows 9:03 Batching Vulkan calls 10:23 Performance comparisons between 3.2 and 4.0 12:00 GridMap improvements for 4.0 14:04 Level editor functionality (like ProBuilder) 15:45 Sub-point: Editor functionality in VR even for non-VR games 16:45 Cell data and metadata for TileMap 17:25 Adding TileMap functionality to GridMap4 18:42 Multi-window support for working with multiple monitors 19:26 Sub-point: Many multi-window features will have to wait for 4.1 19:52 Process for adding local communities to the community map 21:30 Discussion of positional-based dynamics for physics 23:01 Internationalization and CTL work (complex text layouts) 24:04 Sub-point: Ability to mirror UI elements to be right-to-left 25:10 Sub-point: Plans for translation of settings, properties, and more 26:41 Support for teams and live collaboration on the web 29:13 Godot being used in schools and on Chromebooks 30:36 Editor support on Android devices 33:00 Asynchronous caching of shaders 35:16 Future of Godot's license (it will stay FOSS) 38:18 Engine contributions with languages other than C++ 39:32 Improvements to GDNative including integration 40:10 First-party plugins with context-sensitive install prompts 41:34 Release management - Will there be a Godot 3.2.5? (yes) 43:34 Sub-point: Godot 4.0 is a long ways off, but alpha soon 44:02 Sub-point: Aiming for a faster release cycle for 4.1, 4.2, etc 44:23 Should VR games wait for Godot 4.0? (no) 46:22 Version control plugins included in the editor 49:24 Linux ARM support for Godot 4.0 (yes) 50:10 Sub-point: Build system improvements for x86 to ARM cross-compiling 51:33 How to become a better generalist developer 52:00 Sub-point: Bastiaan Olij's take 53:44 Sub-point: Juan (reduz)'s take 54:47 Sub-point: Fabio (fales)'s take 55:50 Sub-point: Bastiaan Olij's take part 2 56:22 Sub-point: Rémi (Akien)'s take 57:09 Backporting policy and runtime navmesh baking in 3.2 59:09 Will Godot be in GSoC 2021? 1:01:17 Plans to support WebAR for phones 1:04:24 Sub-point: Now is a good time to contribute to AR support 1:05:00 Sub-point: Decoupled plugin system for Android and iOS 1:06:51 How to decide if a feature should be core or a plugin 1:08:05 Sub-point: Moving stuff out of the engine (such as video playback) 1:09:20 Sub-point: Maintenance burden of adding new code 1:09:44 Sub-point: Example: Why is GridMap in the engine but not terrain? 1:10:30 Sub-point: Example: Official TileMap support vs other tools 1:12:00 Sub-point: Godot can't integrate proprietary software 1:13:50 Sub-point: Best practices for contributors (problem → solution) 1:16:15 Sub-point: Having a good plugin system is important 1:16:38 Sub-point: Example: VR support was originally declined 1:19:46 Do the Godot devs organize game jams? 1:20:45 Sub-point: Godot 4.0 alpha testing jam 🙂 1:22:23 Rendering roadmap for Godot 4.0 1:23:56 Sub-point: Remake of the asset importer 1:25:10 Sub-point: Occlusion culling 1:26:25 Summer months will be for fixing bugs and merging PRs 1:26:52 New Godot contributors chat platform (Rocket.Chat) 1:27:25 Sub-point: People are encouraged to discuss things and review PRs 1:28:15 Conclusion and wrapping up 1:28:30 Next time will have new contributors and be later in the day (Thanks to aaronfranke for putting up the list.)

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This video was published on 2021-02-26 19:09:36 GMT by @Godot-Engine on Youtube. Godot Engine has total 73.1K subscribers on Youtube and has a total of 120 video.This video has received 462 Likes which are lower than the average likes that Godot Engine gets . @Godot-Engine receives an average views of 29.4K per video on Youtube.This video has received 27 comments which are lower than the average comments that Godot Engine gets . Overall the views for this video was lower than the average for the profile.

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