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Godot Engine's video: Godot Live Q A with engine developers October 2020

@Godot Live Q&A with engine developers – October 2020
October 2020's live Q&A with core developers of Godot Engine! Tune in to a chat with core developers Juan Linietsky, Rémi Verschelde, George Marques, Fabio Alessandrelli, Gilles Roudière, and Hugo Locurcio answering questions from Patreon supporters and from the livestream chat! --- 00:50 Introductions 02:35 Saving game data via Resources 03:52 Rendering roadmap (Vulkan only in 4.0, more in 4.1+) 07:37 Mesh batching (editor offline only) 09:50 OpenXR support and Oculus Quest 2 support 11:33 LOD systems in near future 12:20 Plugin RID leaks and hot reloading 14:45 Best tutorial for beginners 15:45 Godot 4 release date 16:35 Dedicated deferred rendering for 3D 18:37 Very high-end rendering with raytracing, film-quality, TAA 20:25 Making GDNative easier to use 21:42 TileMap editor discussion 23:10 Vulkan features on non-Vulkan GPUs 25:25 How to make Godot ignore folders with the ".gdignore" file 27:00 .NET Core support discussion 28:15 SkeletonIK improvements 29:10 Lighting limit removal (limit removed for 3D, limit of 16 in 2D) 29:50 How significant are the rendering differences 31:45 Conditional compilation based on which Godot features you are using 33:05 Sub-point: You need a Mac to compile for Apple platforms 34:20 Sub-point: Docker containers for easy custom Godot builds 35:55 Support for exporting custom resources 37:40 Transitioning projects from Godot 3 to Godot 4 40:55 Shadows in Godot 4 42:25 Godot newsletter (no plans, but there is a community one) 45:50 Debug vs release builds with exports 47:22 GSoC 2021 projects 49:16 Shader compilation lag 50:25 C # PascalCase documentation 53:10 Godot open game projects 54:30 Upcoming high quality demo for Godot 4, currently assets in the making 56:00 NAT hole punching in high level networking 1:00:50 Unit tests in the Godot codebase 1:02:10 File system dock in bottom panel 1:04:40 Abstract code generator for GDScript 1:05:58 Unit tests in Godot projects 1:07:20 TileSet editor improvements 1:08:30 Occlusion culling 1:11:00 Documentation localization 1:13:30 Conversion of GDScript to GDNative 1:16:15 Kickstarter-like contributor/feature funding 1:19:10 New Asset Library 1:20:40 Sub-point: New Asset Library might not support old versions of Godot 1:22:15 Groud's cat 1:22:45 Compatibility between minor releases 1:26:20 Closing thoughts 1:27:05 Groud will start paid work in November (Thanks to aaronfranke for putting up the list.) --- Godot website: https://godotengine.org Support development on Patreon: https://www.patreon.com/godotengine

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This video was published on 2020-10-30 01:10:30 GMT by @Godot-Engine on Youtube. Godot Engine has total 80.2K subscribers on Youtube and has a total of 165 video.This video has received 439 Likes which are lower than the average likes that Godot Engine gets . @Godot-Engine receives an average views of 29.4K per video on Youtube.This video has received 30 comments which are lower than the average comments that Godot Engine gets . Overall the views for this video was lower than the average for the profile.Godot Engine # has been used frequently in this Post.

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