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Huxthor's video: NEW UPDATE - STONE CRAFTING STATIONS SPACE SHIP - Osiris New Dawn

@NEW UPDATE - STONE CRAFTING STATIONS / SPACE SHIP - Osiris New Dawn
Patch 1.122 FIXED: the reverse audio issue on creatures. FIXED: Thrown objects now spawn in the correct place and are thrown the correct direction. FIXED: the collision on the bottom of the gav making it slide better. FIXED: Hovercraft no longer spawns kinematic. FIXED: Laboratory now spawns vehicles a few feet off the ground to avoid vehicles spawning inside ground. FIXED: creature spawning at night FIXED: bugs with craft highlighting FIXED: issue with vehicles colliding with low orbit art. Fixed critter spawner layer. FIXED: the dust particles (flash light and head lights no longer affect the dust) FIXED: particle lighting (dust particles should now be darker in shadow) FIXED: removed collision from BuildIcons for FloodLight, StoneOven, and PrimitiveWorkBench. FIXED: multiplayer replication of highlighter and projector for BuildIcons. FIXED: the invisible floor on aziel FIXED: duplication bug when using TakeAll button in storage containers. FIXED: liquids not updating when drank inside of storage container FIXED: Cleaned up some formatting to help best fit text in menus. FIXED: crate xp type gained to be Industrial rather than Melee FIXED: stair cases in mines collision to block walking through it from underneath FIXED: MP saving issues FIXED: spaceship hovering when exited FIXED: Description plates now display properly FIXED: Players no longer get stuck on vehicles FIXED: Materials in survival kit now have finite uses FIXED: habitat clipping issues FIXED: textures on escape pod FIXED: creature collision physics FIXED: players dead body ragdoll FIXED: player head animation FIXED: issue with players unable to finish suit breach tutorial FIXED: issue with player being able to clip through refinery FIXED: all issues regarding waterfall FIXED: Queen Cleos respawn time FIXED clipping issue with mine 1-A doorway FIXED: lights turning off if fabricator is jumped on FIXED: issue with GAV getting stuck on structures FIXED Vehicles no longer get struck in air when exited/flipped FIXED: volumetric clouds flickering FIXED: refinery roof textures FIXED: trees causing performance drops FIXED: issue with player clipping through biodome FIXED: issue with player getting stuck to lab roof FIXED: Player can no longer duplicate items FIXED: issue with player clipping through mine 1-A stairs FIXED: Enemies in egg room no longer get stuck to walls FIXED: Water no longer refills infinitely when drank out of external inventory FIXED: issue with player getting stuck on satellite stairs FIXED: issue with player getting stuck on Xuthus refinery stairs FIXED: Spaceship no longer gets stuck to lab wall FIXED: issue with rubber trees causing fps issues FIXED: issue with players getting stuck under lab FIXED: Building crates now gives correct experience FIXED: issue with airlock panels disappearing FIXED: vehicle spawning issues FIXED: random holes around map Added/Adjusted: ADJUSTED: Hovercraft now has a much harder time scaling steep surfaces. Scales speed and hover height down based on steepness of surface ADDED: the LOD models for the Alien Mushtree ADDED: prefabs, models, and textures of the optimized Foliage used ADDED: more polish to Proteus 2 map ADJUSTED: resources in areas v0h1, v0h2, v0h3, v1h1, and v1h2 to match terrain adjustments made ADDED: simple skin swap script ADDED: Avatar LOD system ADJUSTED: costs of panels and pieces to use ingots ADJUSTED: collision of doorways inside of Mine 1-A Disabled respawning for the queen Fixed Habitats stilts to have collision ADDED: a collision inside the Biodome to prevent jumping out of the building from inside ADDED: Edge barrier add to sand dunes ( On Proteus the sand dunes are no longer infinite there is now a wind barrier visuals still need to be added) ADDED: the Crab Monster LODs ADDED: the LODs for Gnat, Snubs, Crab Queen, Skeliopod, and the Hybrid ADDED: character cap of 18 for avatar names Removed Azurnium from the Meteors and narrowed their range from 3000 meters to 1500 ADDED: Azurnium to asteroids in low orbit ADDED: collision to the stilts of the habitat Fixed both crates xp from melee to industial ADDED: Set up RegionObjects to take advantage of new minigrid system in RegionManager for LOD improvements ADDED: World art and Terrain Changes, added rock formation prefabs ADJUSTED: hovercraft guns have been removed ►Don't Forget To Meh The Video! ========================================­== ►Subscribe: https://goo.gl/s00TNl ►Discord: https://discord.gg/wyDk87N ►Twitter: https://goo.gl/6c0OZJhor ========================================== ► Check Out Some Of My Other Series ◄ ● Osiris New Dawn - https://goo.gl/9vXLLz ● Osiris New Dawn Aziel Update - https://goo.gl/1rjA6k ● ARK: Survival Evolved: https://goo.gl/jSj8ev ● Hurtworld - https://goo.gl/icQV7G ========================================­==

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This video was published on 2017-06-03 02:08:54 GMT by @Huxthor on Youtube. Huxthor has total 25.2K subscribers on Youtube and has a total of 316 video.This video has received 144 Likes which are lower than the average likes that Huxthor gets . @Huxthor receives an average views of 46K per video on Youtube.This video has received 27 comments which are lower than the average comments that Huxthor gets . Overall the views for this video was lower than the average for the profile.

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