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InterlinkKnight's video: Consequences of latency ping on racing games F1 2012 - Split screen comparison

@Consequences of latency (ping) on racing games (F1 2012) - Split screen comparison
A demonstration of the difference of perspectives that is create by high ping when two players race on F1 2012. So every player should assume that other players are really more forward that they appear. This means: when looking cars behind you, "objects in mirror are closer than they appear". And when looking cars in-front of you, "they are farther forward that they appear". This is why: front cars have the responsibility for side collisions when not leaving space for cars closer than one-car-length; and cars behind have the responsibility for front-back collisions and late-braking. Been the host don't help to prevent this ping problem. The problem is distances between each player. More ping, more severe is the problem. So take precautions. The race shown here was play especially for the propose of this video so you may notes many strange behavior by the players.

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InterlinkKnight
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This video was published on 2013-07-13 10:40:49 GMT by @InterlinkKnight on Youtube. InterlinkKnight has total 29.5K subscribers on Youtube and has a total of 88 video.This video has received 4 Likes which are lower than the average likes that InterlinkKnight gets . @InterlinkKnight receives an average views of 101.9K per video on Youtube.This video has received 4 comments which are lower than the average comments that InterlinkKnight gets . Overall the views for this video was lower than the average for the profile.

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