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MidniteWv4's video: MMBN6: BassBX under 5 seconds

@MMBN6: BassBX under 5 seconds
Slow-mo: http://i.imgur.com/KDkh0T7.gif ProtoManFZ: https://youtu.be/kqEX12wP630 Usually MagnetCoil just slides the enemy to the row it is targeted at (as well as counting it as a flinching). However, if the middle row contains an ice panel, it will slide the enemy around back and forth as the ice panel's slip mechanic takes place. This IceCoil mechanic even ignore the enemy's FloatShoes for some reason. AquaBody enemies and their "No Slip" will not slide and just land on the ice panel. The interesting part is that during the IceCoil slide, the enemy is considered perpetually sliding in motion. In this sliding state, the enemy (even with SuperArmor) cannot attack, move, or go into any status condition (even the flashing invisible state), the effect is similar to that from AirShoot, GrabBanish, and GrabRevenge. While in this state, the target can continuously be struck by attacks that gives the flashing state, as demonstrated by PowerWave and ParallelShell. Because the slide also moves the target around to another panel of the attack, additional damage stacks up. Other chips that don't change the middle ice panel can also be used at this time as long as the Coil is still active. Research of this mechanic by Disc-OH!

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This video was published on 2016-04-03 23:45:43 GMT by @MidniteWv4 on Youtube. MidniteWv4 has total 12.8K subscribers on Youtube and has a total of 499 video.This video has received 106 Likes which are lower than the average likes that MidniteWv4 gets . @MidniteWv4 receives an average views of 10.4K per video on Youtube.This video has received 12 comments which are lower than the average comments that MidniteWv4 gets . Overall the views for this video was lower than the average for the profile.

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