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OddEdges's video: 3 Essays on Virtual Reality NOW AVAILABLE

@3 Essays on Virtual Reality — NOW AVAILABLE!
“Terence McKenna would have loved Eliott Edge and his plan for escape.” - Douglas Rushkoff 🌟 🌟 🌟 🌟 🌟 PRINT http://amzn.to/2ApNjtj DIGITAL http://amzn.to/2knSVJX Everything, Everything is Really a Virtual Reality Author and Researcher Eliott Edge publishes a collection of essays outlining that every level of human experience is one kind of virtual reality or another. New York City, New York—On December 8th, 2017, author, international speaker, multidisciplinary artist, and education activist Eliott Edge published his collection of papers as 3 Essays on Virtual Reality: Overlords, Civilization, and Escape. This unusual examination focuses on the idea of virtual reality in a critical context. It turns out that the metaphor of virtual reality is effortlessly comparable to everything from civilization-making, to how the faculty of thought works and operates, to culture and religion, to the behavior of quantum particles. Edge outlines how VR and Simulations can account for: - Civilization, media, and culture - Language, thought, and consciousness - Quantum physics and its connection to mathematics - The creation of the universe, including time and evolution - Artificial Intelligence - Religion, Mysticism, and the Occult - The Paranormal Edge pulls from sources as diverse as Judith Butler, Sherry Turkle, Cornel West, Terence McKenna, Robert Anton Wilson, Max Tegmark, Edward Fredkin, Slavoj Zizek, Jean Baudrillard, Nick Bostrom, Tom Campbell, Anaïs Nin, and many others. 3 Essays alchemicalizes physics, philosophy, mathematics, queer theory, popular culture, media studies, futurism, and psychedelic research to present a uniquely thought-provoking and entertaining bite of cerebral mind-candy. “Wow! This is fantastic. I expected some essays about the promise of virtual reality (the headsets) and instead got a real, real, real reality. Edge actually took the effort to cite how everything is virtual reality! Religion (nice!), language (thank you!), and then our own conception of ourselves. Eliott argues that we all live in virtual worlds, starting with language, written material and religion, and that virtual reality is core to our humanity. Our institutions are ultimately projections that create virtual worlds, whose power exists because we believe in and participate in their propagation. This collection of essays is a short and fascinating introspection into closely held concepts of virtual reality and our own identity as a species.” - Amber Case "Eliott Edge is a vital voice offering a fresh perspective on how we conceptualize our history as well as our future; concepts applicable to the full breadth of human experience from the individual to society to humankind as a whole." - Vanessa Sinclair, Psy.D "The idea that our most cherished beliefs and deeply held 'truths' are simply symbolic 'virtual realities' is nothing less than an ontological awakening - a realization that we experience reality through a tightly woven matrix of perception and belief. This book shows how deep the rabbit hole goes." - Jason Silva Human civilization has always been a virtual reality. At the onset of culture, which was propagated through the proto-media of cave painting, the talking drum, music, fetish art making, oral tradition and the like, Homo sapiens began a march into cultural virtual realities, a march that would span the entirety of the human enterprise. We don’t often think of cultures as virtual realities, but there is a no more apt descriptor for our widely diverse sociological organizations and interpretations than the metaphor of the ‘virtual reality.’ Indeed, the virtual reality metaphor encompasses the complete human project. Virtual Reality is not as simple as we think. As a concept and a metaphor, Eliott Edge sees VR as a robust, powerful, and enduring way to think about everything from matter, to civilization, to the very faculty of thought. Complete with a new Introduction, this collection features essays written by Edge for The Institute of Ethics and Emerging Technologies. These pieces were the and most read essays in 2016 for the IEET, and the essay in 2015. All three works are on Virtual Reality. 🌟 🌟 🌟 🌟 🌟 PRINT http://amzn.to/2ApNjtj DIGITAL http://amzn.to/2knSVJX

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This video was published on 2017-12-13 03:15:10 GMT by @OddEdges on Youtube. OddEdges has total 4.6K subscribers on Youtube and has a total of 154 video.This video has received 5 Likes which are lower than the average likes that OddEdges gets . @OddEdges receives an average views of 2K per video on Youtube.This video has received 0 comments which are lower than the average comments that OddEdges gets . Overall the views for this video was lower than the average for the profile.OddEdges #1 #2 #2 has been used frequently in this Post.

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