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OpticalDreamSoft's video: Australian S5000 Championship Race Car Team BRM 3D model

@Australian S5000 Championship Race Car Team BRM 3D model
https://www.turbosquid.com/3d-models/australian-s5000-championship-race-car-3d-model-1617003?socmed=youtube&referral=opticaldreamsoft Low-poly subdivision-ready 3D model of Australian S5000 Championship Formula Race Car with PBR materials (Specular and Metallic workflows). Driven by Rubens Barrichello. The S5000 car's chassis is based on Formula 3 chassis manufactured by Onroak-Ligier. Advantages of the model: - Very clean geometry; - The model is maximally optimized for use in 3d games and VR; - Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications; - Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry; - Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything; - The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations; - Divided into functional parts and grouped for easy editing and using in game engines; - The model consists of 36 separate objects grouped together. Each of these objects has a simple and understandable name; - UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed; - Specular and Metallic workflow textures included! - 3DS MAX archieve includes separate layers of diffuse texture thus making changes to textures is easy as never. - Compatible with the majority of modern game engines! Model specifications: Created in 3DS Max 2018 and rendered with V-Ray 4.10. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2018 and V-Ray 4.10.03 to get the same rendering as on the preview image. - Polygons count: 32,538 (no n-gons) Subdivision 1 polygons count: 258,752 Subdivision 2 polygons count: 1,035,008 - Vertices count: 33,398 - Unit Scale: Metric / Centimeters Materials: A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard. Textures (Specular workflow): - Diffuse (4,096 x 4,096 PNG) - NormalMap (4,096 x 4,096 PNG) - Specular (4,096 x 4,096 PNG) - Glossiness (4,096 x 4,096 PNG) - Refraction (4,096 x 4,096 PNG) - Emissive (4,096 x 4,096 PNG) - Ambient Occlusion (4,096 x 4,096 PNG) Textures (Metallic workflow): - Base Color (4,096 x 4,096 PNG) - NormalMap (4,096 x 4,096 PNG) - Metallic (4,096 x 4,096 PNG) - Roughness (4,096 x 4,096 PNG) - Refraction (4,096 x 4,096 PNG) - Emissive (4,096 x 4,096 PNG) - Ambient Occlusion (4,096 x 4,096 PNG) Model is available in the following formats: - MAX (2018) - FBX - OBJ - 3DS - DXF (2010) - STL You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.

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This video was published on 2020-10-01 18:58:56 GMT by @OpticalDreamSoft on Youtube. OpticalDreamSoft has total 490 subscribers on Youtube and has a total of 385 video.This video has received 3 Likes which are lower than the average likes that OpticalDreamSoft gets . @OpticalDreamSoft receives an average views of 192.8 per video on Youtube.This video has received 0 comments which are lower than the average comments that OpticalDreamSoft gets . Overall the views for this video was lower than the average for the profile.

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