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SimioSimulation's video: Entity Animation Enhancements

@Entity Animation Enhancements
We have added ability to specify an optional Direction X/Y/Z and Roll for orientation of entities on queue animations. This was a user-requested feature. This orientation takes precedence over any other given orientation for the queue (for example, the direction specified by an “Oriented Point” queue). Additionally, there are some new functions in the Orientation namespace for objects: Orientation.Direction.X – Returns the X component of the unit vector indicating the current direction the object is facing. Orientation.Direction.Y – Returns the Y component of the unit vector indicating the current direction the object is facing. Orientation.Direction.Z – Returns the Z component of the unit vector indicating the current direction the object is facing. Orientation.Roll – Returns the current roll angle in degrees, measured clockwise from the +Y, of the object in the X-Y plane.

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This video was published on 2019-12-04 20:01:18 GMT by @SimioSimulation on Youtube. SimioSimulation has total 2.7K subscribers on Youtube and has a total of 449 video.This video has received 0 Likes which are lower than the average likes that SimioSimulation gets . @SimioSimulation receives an average views of 120.7 per video on Youtube.This video has received 0 comments which are lower than the average comments that SimioSimulation gets . Overall the views for this video was lower than the average for the profile.

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