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Smok Code's video: Game Design: Network Connectivity

@Game Design: Network Connectivity
How to start a hobby multiplayer Game? Let's take a look at designing network communication first! We will look at some code, but more importantly we’ll make some key design choices that will impact the architecture of the whole project. In this video: 1. TCP vs UDP 2. Serialization: JSON, XML, Binary 3. Performance in C # 4. Protobuf framework 5. Protobuf-net library 6. Should we use gRPC? 7. Code walk-through. It's friday my dudes!

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This video was published on 2020-05-08 20:30:24 GMT by @Smok on Youtube. Smok Code has total 15K subscribers on Youtube and has a total of 87 video.This video has received 61 Likes which are lower than the average likes that Smok Code gets . @Smok receives an average views of 5.6K per video on Youtube.This video has received 11 comments which are lower than the average comments that Smok Code gets . Overall the views for this video was lower than the average for the profile.Smok Code # 4. has been used frequently in this Post.

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