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KiaSoulJm's video: Was Percivial Nerfed To the Ground Granblue Fantasy: Relink Patch Note 1 1 1 Lucilius Update

@Was Percivial Nerfed To the Ground?Granblue Fantasy: Relink Patch Note 1.1.1 Lucilius Update
Version 1.1.1 Update Information News https://relink.granbluefantasy.jp/en/news/detail?id=uudl9p4so98 Rackam ・Fixed a bug where Rackam didn't gain Duration's additional effect if he was under the Invincibility effect. ・Fixed a bug that caused Bull's Eye Blast to charge to a lower level while playing online. ・Fixed a bug that caused the damage cap of aerial barrages to work incorrectly. ・Lowered the damage cap of Slagshot. Io ・Fixed a bug where the effective area of Healing Winds was smaller than it appeared on screen. ・Io should no longer lose the Mystic Vortex status effect even after taking a hit from an attack that removes positive status effects. Rosetta ・Fixed a bug where after casting Lost Love during link time, the effect provided by the Enhanced Roses (Link Time) Mastery wouldn't trigger for replanted roses. ・Fixed a bug that displayed the wrong element for Lost Love. Ghandagoza ・Fixed a bug that prevented Ghandagoza from dodging right after performing an aerial barrage. ・Extended the input buffering window for charging △ following a combo finisher. ・Quickened the transition timing into charging △ following a combo finisher. Ferry ・Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land. ・Lowered the SBA gauge fill rate given by launch attacks and aerial barrages. ・Fixed a bug where pets would link attack a foe different from the one you were locked on to. ・Fixed a rare bug where link time wouldn't trigger if Ferry dodged after a link attack. ・Implemented measures to mitigate link attacks from missing due to certain terrain. ・Fixed a bug that prevented Ferry from dodging while casting Sic 'Em, Geegee! ・Fixed a bug where the effective area of Benediction was smaller than it appeared on screen. ・Fixed an intermittent bug where the damage cap of Umlauf would be superseded by the damage caps of other attacks. ・Fixed a bug that would sometimes cause positive status effects of skills to not be granted if the skills were activated right after a Skybound Art. Narmaya ・Fixed a bug that prevented Narmaya from dodging right after performing an aerial barrage. ・Fixed a bug where it was possible to make Narmaya execute Dawnfly stance combo attacks despite being in Freeflutter stance. Lancelot ・Fixed an online multiplayer issue where upon entering link time with the Supplementary DMG effect, Lancelot would retain that effect indefinitely. Vane ・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect. ・Fixed a bug that prevented Vane from performing a combo finisher despite pressing △ right after a link attack. ・Fixed a bug that sometimes prevented Vane from immediately attacking after dodging if he dodged in the middle of a Beatdown combo. Percival ・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect. ・Fixed an intermittent bug where the damage cap of Roter Wirbel would be superseded by the damage caps of other attacks. ・Extended the input buffering window for a second charged △ attack following the first charged △ attack. ・Fixed a bug where the charge speed of △ wouldn't speed up despite being charged after an air combo. Siegfried ・Fixed a bug that prevented Siegfried from dodging right after performing an aerial barrage. Cagliostro ・Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land. ・Extended the input buffering window for a second charged △ attack following the first charged △ attack. ・Objects transmuted as part of a link attack should now hit foes with greater accuracy. ・Fixed a bug where after Cagliostro recovered from Glaciate or Held Under, whenever another party member's attack landed, she would flinch to those hits. Yodarha ・Fixed a bug where the △ attack wouldn't counter if Yodarha was under the Invincibility effect. ・Fixed a bug that prevented Yodarha from dodging right after performing an aerial barrage. ・Fixed a bug that displayed the wrong element for Flashing Void. Zeta ・Fixed a bug where if Zeta had the Supplementary DMG effect, the extra attack from that effect could trigger a loop combo. ・Fixed an intermittent bug where the damage cap of Infinite Wonders would be superseded by the damage caps of other attacks. Id ・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect. ・Fixed a bug where if Id dodged right after activating Atonement, he would only gain the Substitution effect. ・Fixed a bug that prevented Id from dodging right after performing an aerial barrage. ・Fixed an intermittent bug that reduced Id's movement speed while he charged his △ attack.

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This video was published on 2024-03-14 16:09:10 GMT by @Soul-Kia on Youtube. KiaSoulJm has total 4.7K subscribers on Youtube and has a total of 30 video.This video has received 1 Likes which are lower than the average likes that KiaSoulJm gets . @Soul-Kia receives an average views of 1.8K per video on Youtube.This video has received 0 comments which are lower than the average comments that KiaSoulJm gets . Overall the views for this video was lower than the average for the profile.

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