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TES Legends Central's video: TES Legends News: Card Balance Changes Patch 72 4 Drain Vitality Haunted Manor Tel Vos Magister

@TES Legends News: Card Balance Changes Patch 72.4 Drain Vitality, Haunted Manor, Tel Vos Magister
Balance Changes: Patch 72.4 📌Gaming Chair Like Mine You See In The Video ► https://www.amazon.com/dp/B01MRZ02TL/ref=as_li_ss_tl?psc=1&pd_rd_i=B01MRZ02TL&pd_rd_wg=oOVpt&pd_rd_r=WKWDE63FKEZJDV85VXJF&pd_rd_w=3S6QB&linkCode=ll1&tag=theuntitledga-20&linkId=7387b2bc75b205bb10a6f5b977282833&language=en_US https://legends.bethesda.net/en/article/6ba1jtz0iswSY60Wa60aCi/balance-changes-patch-72-4 "The following balance changes, which are scheduled to go into effect early next week, are being made to impact the power level of several of the most powerful decks in the post-Houses of Morrowind metagame, while not rendering them unplayable. Uprising/Shout-focused decks in Scout and Telvanni will see an adjustment to several of their most efficient cards to keep them in line with what other decks are capable of, and Aggro Hlaalu’s adjustment to Haunted Manor will make it less strictly beneficial. In addition, several other cards that have been seeing a high level of play have been adjusted. Drain Vitality Effect on level 3 changed to “Give all enemy creatures in a lane -2/-2.” TESL Drain Vitality Balance in-body While we recognize that Drain Vitality is a critical defensive component to many slower decks using Agility and requires a substantial amount of deck space to reach maximum consistency (usually including Word Walls and Greybeard Mentors), we found its current design was both easy to weave into a turn and hard to play around. While in many situations, Drain Vitality will continue to act as a board clear at level three, this change will give players who know they’re facing a Drain Vitality effect a chance to reduce its impact by choosing their lane placement more carefully in much the same way as a card like Dawn’s Wrath allows for. Ulfric’s Uprising Cost changed from 6 to 7 TESL Ulfric Balance in-body Ulfric’s Uprising has become one of the staple cards of Control decks in the Scout and Telvanni classes, as these combinations of attributes have a wide variety of powerful Summon effects. Its power level has started causing it to appear in Control decks of other classes as well as functioning as a key component of the devastating Nix-Ox Combo. This change will allow the card to stay a powerful value-generating option for certain decks while making it harder to use effectively when the player is pressed for Magicka in a turn. Haunted Manor Cost changed from 3 to 4 TESL Haunted Manor Balance in-body Hlaalu has been the most popular class/house for aggressive decks since Houses of Morrowind’s release. In order to impact the deck’s popularity without negatively affecting other aggressive decks, one of the Hlaalu-specific cards needed to be adjusted. Hlaalu Oathman was a popular suggestion, but requires a bit more set-up - which was actually significantly helped by Haunted Manor only costing three magicka, as players could use the Ring of Magicka to play Haunted Manor immediately followed by Hlaalu Oathman on turn three, reaping the benefits of both cards. The Manor’s increased cost will make combos like that a bit more difficult to pull off, align it close to popular Support removal cards, and give other decks more room to breathe. Hand of Dagoth Stats changed from 5/5 to 5/4 TESL Hand Dagoth in-body Hand of Dagoth has proven to be a staple in Dagoth decks - which we like! However, we found it just a little too resilient against other Midrange decks. This change will hopefully keep it resilient enough to be a top-tier threat while making the card a little more manageable in a race. Tel Vos Magister Effect changed to “Ward. At the end of your turn, if Tel Vos Magister has Ward, you gain a Ward.” TESL Tel Vos Balance in-body Stats changed from 1/3 to 1/2 TESL Mudcrab merch Balance in-body Stats changed from 4/4 to 4/5 TESL Duke Vedam in-body Duke Vedam Dren has seen very little play since its inception. One of the major downsides is that it has to survive a whole turn before it can generate any value from its effect. The increased health will allow it to now survive Lightning Bolts and make it a bit harder for other creatures to trade into, thus increasing the consistency of the card. Soul Summoned copies of Drain Vitality, Ulfric’s Uprising, Haunted Manor, Hand of Dagoth, Tel Vos Magister, and Mudcrab Merchant will be able to be Soul Trapped for their full value for two weeks following the changes."

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This video was published on 2018-07-23 21:23:00 GMT by @TES-Legends-Central on Youtube. TES Legends Central has total 2.5K subscribers on Youtube and has a total of 343 video.This video has received 36 Likes which are higher than the average likes that TES Legends Central gets . @TES-Legends-Central receives an average views of 843.9 per video on Youtube.This video has received 42 comments which are higher than the average comments that TES Legends Central gets . Overall the views for this video was lower than the average for the profile.

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