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247 Game Compilations's video: Dragon Ball Z: Budokai STORY MODE Walkthrough No Commentary PS2

@Dragon Ball Z: Budokai | STORY MODE Walkthrough | No Commentary [PS2]
Dragon Ball Z: Budokai | STORY MODE Walkthrough | No Commentary [PS2] This playthrough is Dragon Ball Z: Budokai | Full Game Walkthrough for Playstation 2 It covers the full game, from start to finish with no commentary played on PS2 Dragon Ball Z: Budokai, released as Dragon Ball Z (ドラゴンボールZ, Doragon Bōru Zetto) in Japan, is a fighting game released for the PlayStation 2 on November 2, 2002, in Europe and on December 3, 2002, in North America, and for the Nintendo GameCube on October 28, 2003, in North America and on November 14, 2003, in Europe. It was the first Budokai game of the series but also the first Dragon Ball Z game to be released in all Europe and aside from specific releases in France, Spain and Portugal like it was with the earlier games. The game was released in Japan by Bandai on the PlayStation 2 on February 13, 2003, and on the Nintendo GameCube on November 28, 2003. It was developed by Dimps and published by Infogrames and later by Atari as a Greatest Hits title for the PlayStation 2 in North America. The game includes a total of 23 playable characters, and the story follows the first three chapters of the Dragon Ball Z timeline starting with Goku and Piccolo's fight with Raditz in the Saiyan Saga, up to Gohan's final battle with Cell in the Android Saga. Features included in the game were a story mode, a versus mode, a tournament stage, a practice mode, and an items shop which allowed the player to purchase various customization abilities using money that was gained through the various challenges in the story mode and tournament victories to customize and make the most powerful warriors. Story Mode was divided into special chapters, initially having the player fight predominantly as Goku and Gohan through the Saiyan, Namek and Android Sagas before unlocking bonus chapters from different perspectives like Piccolo and Vegeta. The story mode also included a few "what if" episodes to play with the villains of each saga, retelling iconic events in the Dragon Ball history with a few twists. A cel-shading effect was added to the graphics in the GameCube version.

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