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Triple S Games's video: How to play Trouble 2016 rules - warp space

@How to play Trouble (2016 rules - warp space)
Learn the rules to the board game Trouble quickly and concisely - This video has no distractions, just the rules. Don't own the game? Buy it here: amazon.com - https://amzn.to/49D8DYq amazon.ca - https://amzn.to/3I48QIB amazon.co.uk - https://amzn.to/3HXl5qp amazon.es - https://amzn.to/42DsLYl amazon.de - https://amzn.to/3HZ7HSm amazon.fr - https://amzn.to/49CfzVW amazon.it - https://amzn.to/49ggv2u amazon.nl - https://amzn.to/49CaHAc amazon.com.au - https://amzn.to/49icDxM (As an Amazon Affiliate, I earn from qualifying purchases) RULES: The object of the game is to get all 4 of your pegs to your finish zone first. Lay out the board and each player picks a color and places the 4 pegs in their matching home zone. The youngest player goes first then play proceeds clockwise. On your turn press down on the pop-o-matic 1 time. If you rolled a 1, every player except for you, moves one of their pegs in their home to their start space. If a player’s start space is blocked by one of their own pegs then they do not move. If you roll a 2 through 5, then move any one of your pegs that is on the outer track, clockwise around the board the indicated number of spaces. If you roll a 6, then you may either move one of your pegs out of your home zone to your start space, or move 1 peg in the outer board clockwise 6 spaces. After picking, you get to take another move and pop again. You only are allowed 1 extra move on any given turn. When you land on a space that is occupied by an opponent’s peg, then send that peg back to its owner’s home zone and take its space. You are not allowed to land on a space occupied by one of your own pegs. If your only available move is to land on your own piece, then you do not move and your turn ends. If you land on a double trouble space, then you take another turn. If you landed there from a 6, then you only take 1 additional turn, not 2. If you land on a warp space, then move your peg to the opposite side of the board, sending an opponent’s peg on either space back to its home. As your pegs approach your finish zone, they move up into it rather than continuing around the board. You don’t have to enter the finish zone by exact count. Once you reach it, place your peg on the farthest available space. The first player to get all 4 of their pegs to their finish zone, wins!

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This video was published on 2024-02-29 17:30:18 GMT by @Triple-S-Games on Youtube. Triple S Games has total 224K subscribers on Youtube and has a total of 0.9K video.This video has received 313 Likes which are higher than the average likes that Triple S Games gets . @Triple-S-Games receives an average views of 9.3K per video on Youtube.This video has received 63 comments which are higher than the average comments that Triple S Games gets . Overall the views for this video was lower than the average for the profile.

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