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Vercsase's video: Ys Origin Final Boss: Dalles Nightmare Mode Yunica

@【 Ys Origin 】 Final Boss: Dalles (Nightmare Mode/Yunica)
Final Boss: Dalles, The Deranged Yunica/Nightmare Mode Playlist: https://www.youtube.com/playlist?list=PL8372D4D360FA0ED9 The summit opens to a giant platform, the center of the ritual. There Yunica confronts Dalles, Lady Reah sealed in a prison similar to Feena's predicament. Dalles, amused to see Yunica of all people first reach him, reveals that the ceremony is in order to reclaim the power of the Black Pearl used to keep Solomon Shrine aloft and use it along with the Goddesses' power to make the Demonic Essence complete. Yunica tries to retaliate, but is stopped by a powerful barrier. Dalles briefly toys with the warrior before striking with what would be a fatal magic. As the dust clears, the entirety of the search party arrives, Feena having erected a barrier to repel Dalles' attack. Upon the Goddesses imbuing her father's sword with an immense power, Yunica is able to break Dalles' barrier. Not one to be foiled at this stage, he uses the power of the demonic essence to transform into his final form for one last stand. ════════════════════ Dalles is divided into three distinct forms, but shares a similar attack pattern over all of them. In the first form, Dalles will fire a spread of rock/energy pellets along the field, followed by summoning projectile rocks that have to be dodged with a jump. He'll then shoot the same rock/pellet pattern that then converges on you, followed by projectile rocks that can be dodged by running in a straight line. The pattern ends with a fire explosion that sends waves radially outward, and an icicle crash similar to Kishgal's strongest attack. This attack pattern exists throughout the entire battle, and is his basic go to attacks when he's not doing something else. The fire can be dodged by standing in-between waves or getting a good jump over them, and the ice can be dodged with a well timed jump. The ice-field lingers like Kishgal's, but it doesn't immediately start damaging you so it's possible to normally double jump out of it. If the timing is too difficult, Whirlwind or Thunder Crash can help avoid damage. The first form's weakspot is constantly exposed, so the important thing is to avoid as much damage as possible in this form. The second form erects a barrier in front of the weakspot, a barrier which can only be destroyed using the skill associated with the same color. Joining Dalles are two sentries which fire pellets in conjunction with his attacks, and they also fire a constant stream of pellets to cover the fact that Dalles is no longer stationary. His attack pattern is the same, but in addition he'll also retaliate with magic associated with the current element at the end of each cycle. When cyan, two dragon heads will fire off two tornadoes which stalk you across the field. A red barrier leads to a horde of the heads tracking you down, while the yellow will fire off two orbs which emit thunder columns in their wake. These attacks do more damage than his other attacks, so priority is on dodging them since the damage can wrack up if you're carless. The flaming dragon heads can thankfully be cleared with any of Yunica's skills. It also pays to note that you can take damage if you're touching the weakspot as the barriers come up, especially when going to the next phase. The final phase has a neutral barrier, one that is controlled by the sentries' shared life bar. Dalles still uses his old attacks, but no longer in a set pattern. In lieu of them, the sentries now fire off energy dragons that form lingering wells on the ground. Dalles also favors his two new attacks, which are the most dangerous in the battle. His first is a giant large with a fairly long charge period. This attack is what forces you to stay close to him, as if you are across the field you won't be able to avoid it unless you use Yunica's Burst attack or Thunder Crash to negate the damage. In order to dodge it you'll have to wrap around him, which can become a nuisance if both sentries are alive since they will still shoot the continuous stream of pellets until you go in front of Dalles again. His most dangerous attack comes when he summons lightning in front of him (that CAN hurt you) and creates a portal at your position. Besides its large area, it has a gravitational affect that makes it difficult to attack the sentries safely. If you get caught by the portal, you'll be warped into an unblockable attack that takes off 1/3rd of your HP (and MUCH more if you aren't proper leveled). As long as you avoid jumping, running should fight the gravity well enough to still avoid any other attacks. After taking his health down to 1/3rd, he will literally throw ALL of his attacks at you however he pleases to force a scramble. Stay on the move and focus the sentries down and the sorcerer will eventually fall. Game: Ys Origin Release Date: 12/21/2006, 05/31/2012 (Steam) System: PC (Steam) Nightmare Mode Recorded with Dxtory

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This video was published on 2015-08-09 06:40:15 GMT by @Vercsase on Youtube. Vercsase has total 6.3K subscribers on Youtube and has a total of 1.2K video.This video has received 27 Likes which are higher than the average likes that Vercsase gets . @Vercsase receives an average views of 1.9K per video on Youtube.This video has received 8 comments which are higher than the average comments that Vercsase gets . Overall the views for this video was lower than the average for the profile.

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