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_DB's video: Unity Prototyping 101 - part 5 - Procedural Generator Exploding Spheres Basic Collision

@Unity Prototyping 101 - part 5 - Procedural Generator / Exploding Spheres / Basic Collision
GenCubeExplode.cs (link to script that blows up our GiantCubes goes on hidden sphere) https://gist.github.com/DB-009/7ff3e2a06be18fd670e2f761ee8334be GenCubeEffect.cs (script that makes the small cubes morph tiles on collision) https://gist.github.com/DB-009/f8257f1026aac2b16996a8da50f40c85 tileControl.cs (basic script to change the type of tile and also handle player collision with certain tile types) https://gist.github.com/DB-009/54e3ffaa43403c94a6acedbcd75f1096 Whats going guys _DB here bringing you a new tutorial series in 2019. For the most part this series is aimed at some core concepts I think are important for prototyping or taking your game from a basic demo to a full product. by no means is it the greatest way or best way to do it, its just how I learned how to do it so I'm showing you what I've learned over the years. Int this video we stack a procedural style system on top of our tilemap system from the last video.

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This video was published on 2019-04-09 04:30:23 GMT by @_DB on Youtube. _DB has total 1.5K subscribers on Youtube and has a total of 86 video.This video has received 0 Likes which are lower than the average likes that _DB gets . @_DB receives an average views of 310.5 per video on Youtube.This video has received 0 comments which are lower than the average comments that _DB gets . Overall the views for this video was lower than the average for the profile.

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