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_DB's video: Unity Prototyping 101 - part 1 - Projectiles: Input Spawning Objects to Scene

@Unity Prototyping 101 - part 1 - Projectiles: Input & Spawning Objects to Scene
7:15 actual code start before that im explaining the player setup so we can go from melee weapons to our long range weapons etc. PlayerControls.cs (link to movement for this video) https://gist.github.com/DB-009/3e915584a025dcb4cc856bdd18510270 GunShooting.cs (link to gunshooting script we make in this video) https://gist.github.com/DB-009/9c0bb3aa6008efefd5eeffd1d38e992e Whats going guys _DB here bringing you a new tutorial series in 2019. For the most part this series is aimed at some core concepts I think are important for prototyping or taking your game from a basic demo to a full product. by no means is it the greatest way or best way to do it, its just how I learned how to do it so I'm showing you what I've learned over the years. In this video we create a very basic rough draft for our shooting system, later on we will upgrade to one using raycast this video doesnt handle the collision of bullets just how to create them and move them.

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This video was published on 2019-04-09 04:04:27 GMT by @_DB on Youtube. _DB has total 1.5K subscribers on Youtube and has a total of 86 video.This video has received 0 Likes which are lower than the average likes that _DB gets . @_DB receives an average views of 310.6 per video on Youtube.This video has received 0 comments which are lower than the average comments that _DB gets . Overall the views for this video was lower than the average for the profile.

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