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cgcircuitLLC's video: TRAILER Look Dev 3 - Renderman Template

@[TRAILER] Look Dev 3 - Renderman Template
Full Content URL: https://bit.ly/30TdJin Author: Miguel Lleras Full Content Description: This course is intended to be a direct continuation of the “Introduction to RenderMan materials” and “Introduction to procedural Look development” courses. On this course we will create a full production look development template for RenderMan inside Katana.  This course is an intermediate course and on it we will cover important topics for professional look development as proper color space for rendering and acesCG workflow; additionally, we will build the katana script which will allows to work on the look dev of a standard asset. For example, you will learn about automatization of look development processes; how to properly present and create your materials in a professional way; how to work with expressions in order to setup custom sub tools on katana; and, more importantly, how to build a katana and RenderMan scene which will be the starting point off all your look development work.  Some of the key topics on this course are: Learning about linear workflow, acesCG workflow and how to work with these, while similar and related, both are two approaches to proper color management for look development and rendering. Connect the asset to its own rotation pivot for creating the turntable. Additionally, the student will create a rig system for the lights and environment to have control over it as well. Custom env/HDR creation for the look development template. On it we will learn how to stich an HDR and then import this one properly into the template. Set up the nodes to control the look development functionality such as the rotation and the light environments. Set up a level of details system, where we can pick between different proximities to the asset and its corresponding “Leve lof Detail” (LoD). Build the work area of the template, additionally, we will learn about how the look file works on katana and how we can define variants or passes overrides. Define the render settings and create the AOVs and render passes to output. Create a basic turn table presentation for review inside Nuke. Author Page: https://www.cgcircuit.com/instructor/miguel.lleras Prerequisites: Previous knowledge of Katana,Look Dev vol. 1 and vol. 2 is a plus About the Author: CG Artist focused on Look Development, Lighting, and Compositing with experience on feature animated, VFX films, advertising, and photography. Major projects include: “Captain Marvel”, “Big Hero 6”, “Fantastic 4”, “Rio 2”, “La Noria”, “Epic”, “Guns Akimbo” and upcoming "Black Widow".

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This video was published on 2020-10-10 22:41:41 GMT by @cgcircuitLLC on Youtube. cgcircuitLLC has total 11.4K subscribers on Youtube and has a total of 436 video.This video has received 15 Likes which are lower than the average likes that cgcircuitLLC gets . @cgcircuitLLC receives an average views of 651.3 per video on Youtube.This video has received 1 comments which are lower than the average comments that cgcircuitLLC gets . Overall the views for this video was lower than the average for the profile.

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