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disposable culture's video: Over 100 000 Civilian Casualties Nintendo War : Desert Storm: War Has Never Been So Fun

@Over 100,000 Civilian Casualties ~ 'Nintendo War': Desert Storm: War Has Never Been So Fun
TheFirst Persian Gulf War became known as the Nintendo War when powerful visual persuasions of smart bombs blasting precision targets aired repeatedly on television coverage. The electronic graphic style of war coverage, already proven to be pow- erful and popular, would be adapted in earnest to interactive fantasies of war. (From America's Army to Call of Duty: Doing Battle with the Military Entertainment Complex) http://webcache.googleusercontent.com/search?q=cache:qJrl-BBM7AAJ:www.lib.sfu.ca/file-newest/10730/cmns130_enda_scholarlyarticle.pdf+&hl=en&gl=us Retired Army Col. David Hackworth stated that "truth and the freedom of the press took a tragic beating during the Gulf War. Journalists were restricted free access, fired upon by our own troops, blindfolded, thumped with rifle butts, arrested, duped into playing out the propaganda scheme of the higher military command, interrogated, and treated with total arrogance." U.S. Marine Corps Col. Glenn Starnes described the Gulf War as a "Nintendo War," where ninety percent of the war coverage originated from Combatant Commander's Headquarters, thus providing a "false image of war" to the American public. (A Portrait of War: Case Studies of the Operation Iraqi Freedom Media Embed Program) http://webcache.googleusercontent.com/search?q=cache:d0FqmYYqZ28J:https://beardocs.baylor.edu/xmlui/bitstream/handle/2104/5057/Jennifer_Hannah_masters.pdf?sequence%3D1+&hl=en&gl=us "In war, truth is the first casualty." - Aeschylus The most amazing thing about the war is obviously the disparity of casualties: Iraq - 150 THOUSAND casualties, USA... 79. Lets go through those numbers again, ah, they're a little baffling at first glance. Iraq - 150 thousand, USA... 79. Does that mean that if we had sent over 80 guys, we still would have won that ____ing thing, what? Just one guy in a ticker tape parade. (-- Bill Hicks - Relentless) http://www.youtube.com/watch?v=dUJ_RFAfXA0 http://en.wikipedia.org/wiki/Gulf_War An investigation by Beth Osborne Daponte estimated total civilian fatalities at about 3,500 from bombing, and some 100,000 from other effects of the war. http://www.gamescenes.org/2010/11/game-art-hugo-camargos-war-has-never-been-so-much-fun-2007.html "It looks like a war videogame in demo mode, but it is a critical video about the "culture of war" in which real Persian Gulf War (1991) footages got blended with a fictitious 8-bit game. The Persian Gulf War was the first war broadcast live on television. To be able to show a real war on television without any audience age restriction, the biggest US TV channels had transformed something intrinsically bloody and violent into a videogame lookalike transmission. Even the TV-journalists seemed very enthusiastic about the effectiveness of the sophisticated "smart missiles" (laser-guided missiles) and the nightvision cameras, deliberately supporting the war, without the minimum signal of neutrality. Suffocated for the censorship in their own country and blinded for a technology fetishism, the great majority of the reporters who covered the war had constantly used "we" when they meant "U.S. Army" and made it seem that the main target at this war was a single person, Saddam Hussein (as if wars are fought against single individuals). In 1993 a war videogame called Cannon Fodder was released with the slogan "War has never been so much fun". The game was criticized in many countries for being violent and for glorifying the wars, being banned for sale to minors in Germany. Recently, the U.S. government (with the U.S tax dollars) has developed an online game called America's Army, intended to increase the army's reputation and to work as a recruitment tool. The game is distributed for free through the official website and is one of the most popular online games of the world. War propaganda with entertainment has been the main focus of some videogame companies as well as of the biggest television channels. And this video is all about that: the transformation of war in entertainment." This video is intended to be presented in loop mode on a television." (Hugo Camargo, 2007) "It's a great training product. I've had 'em link the Xboxes together and the sergeant will actually train his teams with the Modern Warfare game." ---- Call of Duty representative, lead military adviser, lt col, Hank Keirsey http://youtu.be/J14wdIsyYqk "60-70% of Army Video Game Simulation Technology in Our Kids Homes Today", (like CryEngine 3) ----Military contractor http://youtu.be/ZUeP2i-VVyg Over 1 Million Iraqi Civilians Massacred, "Corporate Media Blackout" Project Censored Story 2009 http://youtu.be/6ESyweERn1Y 10:1 Civilian Casualty Ratio: Video Game Mass Murders Anesthetize American Youth From War Reality http://youtu.be/6DTZLS_hYEw Active Duty Suicide Rate 1 A Day, Some Never Deploy http://youtu.be/0HHiafw5kG8 RETURNING FIRE: Interventions in Video Game Culture http://www.youtube.com/playlist?list=PL6C7789075C00895A

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This video was published on 2012-08-06 11:41:17 GMT by @disposable-culture on Youtube. disposable culture has total 2K subscribers on Youtube and has a total of 154 video.This video has received 0 Likes which are lower than the average likes that disposable culture gets . @disposable-culture receives an average views of 1.2K per video on Youtube.This video has received 0 comments which are lower than the average comments that disposable culture gets . Overall the views for this video was lower than the average for the profile.disposable culture #Casualties An #1 has been used frequently in this Post.

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