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tasThomas's video: MKWii TAS N64 Bowser s Castle Flap - 27 346 Glitch

@[MKWii TAS] N64 Bowser's Castle Flap - 27.346 (Glitch)
Note: This is a Tool-Assisted recording. This time will not count on any real rankings. For more information, please visit: https://tasvideos.org Authors: Thomas, cf, Kierio, Luke, Malleo, Marth A little over a week ago, a N64 Bowser’s Castle ultra shortcut strategy was theorized by cf, and after extensive efforts by Marth, Blaze, and Malleo we got extremely close to successfully pulling it off. Later that day, Luke became the first person to pull off the ultra shortcut. The reason this ultra shortcut is possible is due to a new strategy before the clip. We can go to the end of the bridge and start a series of rapid fire hops to get ourselves stuck in the floor. We can make our way over to the finish line pole while simultaneously rotating ourselves enough to the left such that we are setup to clip the side of the finish line pole. When we stop rapid fire hopping, we can get ejected out of the floor with significant amounts of airtime. In fact, we can get just enough airtime to completely clear the wall on the side of the road. As a result, we can get ejected, pop a wheelie, and clip the pole at 120 km/h. With this high-speed clip, and with Spear’s high speed stat, we can just barely land close enough to the road by the last ramp to get a respawn by the last ramp. Once we respawn, we have to turn around and respawn again. In order to get a lap count ,we have to reach the last key checkpoint of the map, which is actually near the previous ramp. After respawning for the second time, we can simply drive to the finish line and count our lap. Again, due to the series of ~130 rapid fire hops (pressing B 30 times per second), this will never be performed by a human. In addition, getting an optimal clip is extremely precise. At the beginning of the flap, we experimented with starting the supergrind at various different parts of the bridge. As it turns out, the bridge’s collision isn’t consistent, meaning the slope between certain planks on the bridge is different. Only near the end of the bridge is there a slope sufficient enough to give us a good ejection after rapid fire hopping. Malleo started the flap. cf, Malleo, and Marth worked on setting up the supergrind. Malleo pulled off the clip. Marth worked between the first and second respawn. Luke optimized the second respawn landing up until the ramp landing. Relying on a strategy shown by Kierio, Thomas was able to take the last turn tightly through a series of hops that allow you to slide further to the right due to the wall collision. This is the first actual TAS in this category, there is no TAS to compare this to. Music: Mario and Sonic and the Rio 2016 Olympic Games - Final Boss (New Super Mario Bros. Wii) (https://www.youtube.com/watch?v=GM_DRBBX9b8)

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This video was published on 2019-07-20 06:26:01 GMT by @tasThomas on Youtube. tasThomas has total 1.8K subscribers on Youtube and has a total of 27 video.This video has received 232 Likes which are higher than the average likes that tasThomas gets . @tasThomas receives an average views of 5.7K per video on Youtube.This video has received 38 comments which are higher than the average comments that tasThomas gets . Overall the views for this video was lower than the average for the profile.

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