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uLLeticaL's video: CS:GO Update 2016 09 17 - New AWP Scout Auto Sniper Sounds

@CS:GO | Update 2016/09/17 - New AWP, Scout & Auto Sniper Sounds!
CS:GO Update of 2016/09/17 Blog post: http://blog.counter-strike.net/index.php/2016/09/16029/ Discuss on https://redd.it/534vte [Gameplay] – The first-person camera of players, spectators, and demo-viewers is no longer allowed to rise higher than their third-person head. This should prevent first-person players from being able to see from perspectives where their third-person head is not also exposed. – When a player’s first-person camera is adjusted, bullets fired from both their client and server-side locations are also adjusted to emit from the corrected position. – If for any reason the third-person player animation lowers a player’s head beneath the client’s first-person camera, the client’s first-person camera is lowered to stay at or under the height of their third-person head. This means that the third-person motion of the player is now represented more accurately from the first-person perspective. – Third-person landing recovery animations are now weighted based on altitude traversed and duration in-air. Players landing from small jumps or falling from lesser heights will play more subtle landing animations. – The anti-crouch-spam system has been changed to use degrading speed, instead of logging keypress-count. As before, the more often players crouch, the slower they will rise or lower. But this should now prevent bugs where players would instantly stand, or lose their crouch-spam penalty by moving a tiny amount. If players crouch even more, eventually they will just stay standing up. – First-person and third-person crouch speed is now more closely related. The third-person player lowers more quickly to match the first-person representation. – Players landing in crouch positions play a more subtle landing animation that raises their third-person head less noticeably. – Molotovs are no longer extinguished by smokes that are significantly below them, so now it is possible to smoke inside hut on Nuke and throw a molotov on top of hut, or smoke under palace balcony on Mirage and throw a molotov on balcony floor. – Molotovs are no longer extinguished by smokes that are above the fire height. – Molotovs no longer spread under closed doors. – Smoke grenades no longer get stuck in player clips when they extinguish flames upon bouncing off a wall. [Sound] – Increased fidelity and reduced distortion for fire sounds for AWP, SSG 08, G3SG1 and SCAR-20. – Added unique reload, distant and draw sounds for SSG 08, G3SG1 and SCAR-20. – Gunshot tails for AWP, SSG 08, G3SG1 and SCAR-20 no longer remain at the position they were fired, and instead more accurately spread over the environment. [Maps] – Latest version of de_cache, minor bug fixes. [Misc] – Lag compensation system will now reliably restore pose parameters responsible for animation layering which makes server-side hitboxes for lag compensated players better match client-side rendered models. (Thanks, /u/Spurks) – Fixed a bug where player body pitch could improperly rotate the entire player entity inside lag compensation processing. ► Subscribe: https://r.ulletical.com/youtube ► My Workshop: https://r.ulletical.com/workshop ────────────────────────────────────────────── SUPPORT BY USING THE LINKS* ────────────────────────────────────────────── ↪ Amazon: https://r.ulletical.com/amazon *Using the above links might earn me a small commission from qualifying purchases, thanks for your support! ────────────────────────────────────────────── FOLLOW & SOCIALS ────────────────────────────────────────────── ↪ Website: https://uLLeticaL.com ↪ Steam Group: https://r.ulletical.com/steam ↪ Steam Workshop : https://r.ulletical.com/workshop ↪ YouTube: https://r.ulletical.com/youtube ↪ Discord: https://r.ulletical.com/discord ↪ Twitter: https://r.ulletical.com/twitter ↪ Twitch: https://r.ulletical.com/twitch ↪ PC Setup: https://r.ulletical.com/pc-setup ↪ CS:GO Settings: https://r.ulletical.com/cfg ────────────────────────────────────────────── Thanks for watching! ────────────────────────────────────────────── - uLLeticaL

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This video was published on 2016-09-17 07:08:29 GMT by @uLLeticaL on Youtube. uLLeticaL has total 13.1K subscribers on Youtube and has a total of 78 video.This video has received 292 Likes which are lower than the average likes that uLLeticaL gets . @uLLeticaL receives an average views of 31.7K per video on Youtube.This video has received 81 comments which are higher than the average comments that uLLeticaL gets . Overall the views for this video was lower than the average for the profile.uLLeticaL #AFFILIATE #AD #REFERRAL has been used frequently in this Post.

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